Board
Carcassonne
"Build the medieval landscape tile by tile and claim its features."
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Setup
Place the starting tile (with a dark back) face-up. Shuffle all other tiles. Each player takes 8 meeples of their color (one is the score marker). Place score markers at 0 on the scoring track.
How to Play
- On your turn, draw one tile from the stack.
- Place it adjacent to existing tiles so features match (roads connect to roads, etc.).
- You may place one meeple from your supply onto a feature of that tile (city, road, farm, or cloister).
- That meeple claims that feature.
- Once a feature is completed (a closed city, a road with two ends, etc.), score points and return the meeple to your supply.
- Farms score only at the end of the game.
Winning the Game
Score completed features as you go: roads = 1 point per tile, cities = 2 points per tile (plus 2 per pennant), cloisters = 9 points. At game end, farms score 3 points per completed city they touch. The player with the most points wins.
Variants & House Rules
Inns & Cathedrals adds big meeples and doubled scores. Traders & Builders adds goods and a builder meeple.