Card
Star Realms
"Build a space armada and blast your opponent's authority to zero."
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Setup
Shuffle the Star Realms deck (120+ cards). Each player starts with 8 Scouts (1 damage, 1 trade) and 2 Vipers (2 damage). Place the Trade Row face-up: 5 cards from the deck. Each player has 50 Authority (health).
How to Play
- On your turn, draw 5 cards from your deck. Play all cards from your hand.
- Cards give you Trade (to buy new cards from the Trade Row) and Combat (to damage the opponent's Authority).
- After playing, buy cards from the Trade Row (paying their Trade cost). Bought cards go to your discard pile.
- All played cards and unused cards go to your discard pile at end of turn.
- When your deck runs out, shuffle your discard pile into a new deck.
- Some cards give Ally abilities (bonuses if you have another card of the same faction: Blob, Trade Federation, Star Empire, Machine Cult).
- Outposts protect your Authority; must be destroyed before damaging the player.
Winning the Game
The first player to reduce the opponent's Authority to 0 wins. The game is a 1v1 duel. No tiebreaker; the last player with Authority wins.
Variants & House Rules
Colony Wars is a standalone expansion. Frontiers adds solo and co-op modes.